Traditionally, people have the concept of “prosperity in diligence and lack of play”. Most of them adopt a derogatory and negative attitude towards “play.” There are many positive and important influences on development and knowledge learning.
In 2007, a study by the University of North Carolina in the United States found that children who played enough in their early childhood had much higher intelligence than children in the control group by the age of five. Since the 1980s, many studies have found that children who have more opportunities to play freely have better problem-solving skills than children who do not have the opportunity to play freely.
Many studies have shown that children who have more opportunities to play are more flexible and healthier in physical performance.
In the game, children learn how to integrate their thoughts, impressions, feelings, and experiences. They create their own world in the game and share it with others. Especially in the process of self-direction, let children feel their own abilities and generate self-confidence.
The future belongs to those who can play
When the pressure of global competition forces many parents to send their children early to learn various knowledge and talents, many people find that children who are deprived of playing time and space may lose more opportunities in the future because the future belongs to those who can play.
In the United States known as the “Father of the 3D World”, Mark Pesce was observing the advent of the Internet age and how the development of technology and toys affects children’s interaction with the world, he boldly declared: “The world of games is coming.” Children who grow up in this generation must learn from games. The older generation will also create a new world completely different from the past.
Moreover, playing has become a lifelong ability. For example, in Northern Europe and other countries, there has been a lot of research and product development to discuss how to teach silver-haired people to play. When life is extended, people must have the ability to play in order to enjoy life, and play must replace nursing care.
Grasp the principle of balance, not afraid to overplay
Through play, children have improved their creativity, adventurous ability, active learning, teamwork, problem-solving, interpersonal communication, stress resistance, language expression, etc. These abilities are the abilities that are most needed in the current world.
However, facing the pressure of school competition, most parents still worry about their children overplaying. How do they decide between schoolwork and play? How can I play well and learn well?
Experts put forward a very important principle of balance. He believes that playing and learning are two parallel tracks, which do not replace each other and complement each other. One’s learning channels include teaching, playing, and learning. Teaching is passive, learning (referring to habit) is automatic, and playing is active. The best learning is to grasp the balance of teaching, playing and learning,
Even platforms like Lido learning have focused on game-based learning that has proven to be a great concept.
What are good “play” and a bad “play”?
- Be proactive.
- Be creative.
- Can grow in play, not kill time.
- Encourage children to play with their peers.
- Encourage parent-child to play together.
- Provide children with toys that have a larger interactive space, such as sand, water, soil, building blocks, etc.
- The process of playing is fully controlled. When parents accompany their children to play, they need to release their rights appropriately, not to over-control, and to have enlightened guidance.
- Watching TV and playing video games are also controlled by the screen to some extent. Studies have shown that watching too much TV and playing video games will harm your intelligence.
- Over-unsafe play and over-protected play.
- Failure to pay attention to the principle of the right time and the right amount will cause harm, violence, anti-social behavior, and addictive play, all of which are not fun.